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Far Cry 6 won't require a high-end PC to play | PC Gamer - rodriguezyeassuileat

Far Cry 6 won't require a high-end Microcomputer to play

With Far Cry 6 now just over a month departed, it is at one time again clock for PC gamers everyplace to grapple with the age-old interrogative sentence, "Volition this good new game run on my automobile?" Ubisoft unveiled the formalised organisation requirements today, and the redeeming news is that for well-nig of us, the answer to that question is, "Actually, yes."

Confessedly you're not going to get the most mind-thawing optic confect ever at the bottom remainder of the scale, merely 30 fps at 1080p is perfectly playable. That's what you'll get with the stripped-down spec:

1080p, 30 FPS, DirectX Raytracing Off

  • C.P.U.: AMD Ryzen 3 1200 3.1GHz or Intel i5-4460 3.2GHz
  • GPU: AMD RX 460 4GB operating theatre Nvidia GTX 960 4GB
  • RAM: 8GB (Dual-transport mode)
  • Storage: 60GB HDD (SSD Recommended)

Of track, if you have Thomas More horsepower nether the hood, you'll be able to do more with IT.

1080p, 60 FPS, DirectX raytracing off

  • CPU: AMD Ryzen 5 3600X 3.8GHz or Intel i7-7700 3.6GHz
  • GPU: AMD RX VEGA64 8GB surgery Nvidia GTX 1080 8GB
  • RAM: 16GB (Dual-channel mood)
  • Storage: 60GB HDD (SSD Suggested)

1440p, 60 FPS, DirectX raytracing off

  • CPU: AMD Ryzen 5 3600X 3.8GHz Oregon Intel i7-9700 3.6GHz
  • GPU: AMD RX 5700XT 8GB or Nvidia RTX 2070 Super 8GB
  • RAM: 16GB (Dual-channel mode)
  • Storage: 60GB HDD (SSD Recommended) + 37GB for HD textures (optional)

1440p, 60 FPS, DirectX raytracing on

  • Storage: 60GB HDD (SSD Recommended) + 37GB for HD textures (optional)
  • CPU: AMD Ryzen 5 5600X 3.7GHz or Intel i5-10600 4.1GHz
  • GPU: AMD RX 6900XT 16GB or Nvidia RTX 3070 8GB
  • RAM: 16GB (Dual-channel mode)

4K, 30 FPS, DirectX raytracing along

  • CPU: AMD Ryzen 7 5800X 3.7GHz or Intel i7-10700k 3.8GHz
  • GPU: AMD RX 6800 16GB or Nvidia RTX 3080 10GB
  • RAM: 16GB (Treble-channel mode)
  • Storage: 60GB HDD (SSD Recommended) + 37GB for HD textures (optional)

The PC translation of Far Cry 6 will also support uncapped framerates, widescreen and multi-monitor setups, "in-depth customization options," AMD FidelityFX Super Resolution, a built-in benchmarking to a fault, and other advanced options.

Remote Cry 6 is set to launch on October 7 and disdain what Giancarlo Esposito may have told you, his character Anton Castillo is very definitely a bad blackguard. You can get a closer look at what's in memory during your excursion to the island of Yara in our recent hands-connected prevue.

Andy Chalk

Andy has been gambling happening PCs from the precise beginning, starting as a youngster with text adventures and primitive action games on a cassette-settled TRS80. From there he graduated to the glory days of Scomberomorus sierra Online adventures and Microprose sims, ran a local BBS, nonheritable how to build PCs, and developed a long love of RPGs, immersive sims, and shooters. He began written material videogame intelligence in 2007 for The Dreamer and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of Personal computer Gamer. He covers whol aspects of the industry, from raw game announcements and plot notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Source: https://www.pcgamer.com/far-cry-6-wont-require-a-high-end-pc-to-play/

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